Scratch is a website where you can program your own stories, games, and animations and share them with others. Scratch is a project of the Lifelong Kindergarten Group at the MIT Media Lab, provided free of charge, whose goal is to help students learn to think creatively, reason systematically, and work collaboratively.
Learning to code is a useful tool to have. With Scratch users can learn how to use coding to bring their projects to life. With scratch users can create animated stories, interactive games and dynamic simulations. In the process of creating their projects, students develop computational thinking skills and also broader life skills, known as the four Cs — creativity, communication, collaboration and critical thinking. By making projects, they learn to grasp computational concepts, such as sequencing, iteration, and variables, and computational practices, such as debugging and abstraction. More importantly, they develop the ability to carry out ideas from start to finish — envisioning possibilities, solving problems they encounter, presenting their creations and revising based on feedback. Just as building blocks enable children to imagine and create a variety of structures, the Scratch coding blocks allow students to imagine, create and share an amazing variety of projects.
SWBAT describe the cause and effects of the Crusades.
SWBAT evaluate the economic, political, and social impacts of the Crusades.
SWBAT develop an argument and be able to support why they feel the Crusades were a positive (or negative) influence in regards to the development of Europe.
Grade 7: World History and Geography: Medieval and Early Modern Times
7.6 Students analyze the geographic, political, economic, religious, and social structures of the civilizations of Medieval Europe.
6. Discuss the causes and course of the religious Crusades and their effects on the Christian, Muslim, and Jewish populations in Europe, with emphasis on the increasing contact by Europeans with cultures of the Eastern Mediterranean world.
Students will first participate in an in-class lesson about the causes and the effects of the Crusades. Afterward, the students will be divided into groups and asked to create a video story in Scratch focusing on one effect of the Crusades on Medieval Europe. Once the video is approved, the student work will be presented and shared with the class.
This example I created is to teach about Hugues de Payens, the Co-founder of the Knights Templar.
Students have the option to enable the language translator in Scratch. The entire interface will change to the language of preference. This would be of benefit for English Language Learners to translate the interface into their preferred language.
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